4 rounds decide your bracket
Season 2 only. Played on a smaller map to help new players learn the mechanics.
After practice, guilds are seeded into Bronze or Silver based on strength.
The main event uses the regular map. Results determine promotion or demotion.
Tiers and movement
| Tier | Promotion | Demotion | Note |
|---|---|---|---|
| Diamond | Top tier | No promotion | Highest bracket. |
| Gold | Top 6 promote | Bottom 6 demote | Path to Diamond. |
| Silver | Top 18 promote | Bottom 6 demote | Main movement bracket. |
| Bronze | Top 18 promote | None | Entry bracket. |
Predictions and betting
Starting in Round 2, you can bet on match outcomes. Even if your guild is not fighting, you can win by analyzing matchups and backing the right contenders.
Earning Tickets
- Daily login
- Daily Citadel Capture
- Round ranking rewards
- Promotion to a new tier
The Rules
- Max 10 bets per round
- Minimum 20 tickets per bet
- Only 1 guild per matchup
- Deadline is before the first War Day begins
Payouts
- Win: tickets back plus bonus reward
- Loss: tickets are lost
- Underdogs are high risk and high reward
Consistency is the win condition
Citadel Clash is a marathon. Your guild's Round 1 placement determines the starting point for Round 2.
Do not only bet on friends. Look for underdog matches where a strong guild may be undervalued.
A single bad round can result in demotion, so participation and coordination matter every round.