Tower Strategy & Etiquette
Unlocked via the Lord's Hall (Lvl 21). These deployable structures can turn the tide of war or boost your guild's boss damage.
Tower of Light
The "Support" Tower
Creates a zone that buffs Attack & Defense for all guild members inside. It is invisible to enemies (mostly) and does not affect them.
Best Uses
- World Bosses: Place directly on the boss to boost guild DPS.
- Hive Defense: Place in the center of your guild hive to buff defenders.
Tower of Darkness
The "War" Tower
Creates a zone that Debuffs all non-friendly units. It weakens enemy Attack/Defense. Essential for KvK and territory wars.
Best Uses
- Choke Points: Place on narrow paths to weaken incoming marches.
- Enemy Hives: Drop on an enemy guild to soften their defenses before attacking.
COMMUNITY RULE #1
NEVER place a Tower of Darkness on a public World Boss.
Since the Dark Tower debuffs everyone who is not in your guild, placing one on a World Boss (like Golem or Slime) weakens the entire server. This is considered "toxic" behavior.
Mechanics & FAQ
Do Towers Stack?
No. If multiple towers of the same type cover the same area, only the highest level tower applies its effect.
Tip: Don't waste resources dropping 5 towers on one spot. Coordinate with your guild to spread them out for maximum coverage.
How to Unlock?
Requires Lord's Hall Level 21.
- • Tower of Light: Often linked to "Harvest Lord" traits.
- • Tower of Darkness: Often linked to "War Lord" traits.