Light Tower
Use it to buff friendly attack and defense in places where your guild already wants to stand, especially on bosses and in hive defense.
Unlocked through Lord's Hall, towers can swing boss damage, hive defense, and large-scale wars. This guide covers what each tower does, where it belongs, and the server etiquette that keeps you out of trouble.
Use it to buff friendly attack and defense in places where your guild already wants to stand, especially on bosses and in hive defense.
Use it offensively to weaken enemies at choke points or on hostile territory, not as a casual drop on public objectives.
Dropping a Dark Tower on a public World Boss is one of the easiest ways to anger the whole server and create unnecessary war.
The support tower
Creates a zone that buffs Attack and Defense for all guild members inside. It is mostly invisible to enemies and does not affect them.
The war tower
Creates a zone that debuffs all non-friendly units. It weakens enemy attack and defense and is a strong tool for KvK and territory wars.
Never place a Tower of Darkness on a public World Boss.
Since the Dark Tower debuffs everyone who is not in your guild, placing one on a World Boss like Golem or Slime weakens the entire server. This is widely treated as toxic behavior.
No. If multiple towers of the same type cover the same area, only the highest-level tower applies its effect.
Coordinate with your guild instead of wasting several towers on the same square.
You need Lord's Hall Level 21.
See how Harvest Lord and War Lord choices affect tower access and war prep.
Use tower utility more effectively once cross-server fighting starts to matter.
Another place where server etiquette can matter just as much as raw rewards.
Build stronger defending and rally teams before you commit to tower-heavy fights.