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Season progression

Season Strategy Guides

Master the unique mechanics of every season. This page keeps the big differences between Season 1, Season 2, Season 3, and Season 4 in one place so you can plan building priorities, event timing, and shop choices faster.

Who This Is For
Best for players entering a new season soon, returning after a break, or trying to compare seasonal mechanics before spending resources.
Last updated: Jun 2, 2026
Season 1 Season 2 Season 3 Season 4

Quick Take

Season 4

Oxygen gating, Season Medals, PhantomPals, Merchant Fleet, and Bongo Rush make daily rhythm the whole game.

Season 1

Water management and Spring upgrades drive your map freedom, so movement planning matters early.

Season 2

Furnace management and permanent decoration value create a much stronger shop-planning puzzle.

Season 3

The Light Tower and cursed fog make progression feel more gated, so priority order matters even more.

Season 4
Oxygen Tide
Season 3
Twilight City
Season 2
Frozen Flame
Season 1
World Tree

Season 4: Oxygen Tide

Oxygen economy • Season Medals • PhantomPals • Merchant Fleet

Open Season 4 Guide

Season 4 adds Oxygen-gated PVE, Season Medals, PhantomPals, Merchant Fleet trading, Sea Giant attacks, Bongo Rush, and new research priorities. The dedicated Season 4 page breaks these systems into daily routines, route math, and mistakes to avoid.

Oxygen is the gate

Nutrient Booster feeds Algae Pond, Algae Pond makes Seaweed, and Seaweed upgrades Oxygen Plant.

8,200 medal floor

Hit 8,200 Season Medals for the final milestone reward, then keep pushing for player and guild rankings.

Protect PhantomPals

Recall Ruby gatherers around each 33.5K interval so captured Pals are not lost to plunder.

Season 3: Twilight City

Newest Content • Cursed Land • Light Tower

ACTIVE

Key Mechanics

Light Tower (Beacon)
Replaces Furnace. Must upgrade to clear "Cursed Land" fog.
The Fog
Blocks vision/movement. Prioritize "Lighting the Fire" tasks.
Rubble Colossi
New boss (3x daily). Must gather node after kill!

Strategic Priorities

  • Rush Light Tower Level 25
  • Hero Level Cap Lvl 265
  • Castle Brilliance Rank 5
  • PvE Meta Horde (Wukong)

Do buildings carry over?

No. Seasonal buildings (Furnace) are converted to Decor/Resources.

Server Merge?

Typically no merge between S2 and S3. Merges happen after S1.

New Pet?

Candy Boo (League). Looks like a candlestick, deals burn damage.

Map Secrets?

Yellow Dots = Chests. Green Diamonds = Treasure Locations.

Season 2: Frozen Flame

Blizzards • Furnace Management • Frost Fire Cores

The Furnace

Replaces Spring. Upgrade to generate Heat. Required to explore without freezing.

Snow Plundering

New micro-game. Unlocks when guild captures ruins. 10 free attempts daily.

Shop Priority

Decorations First! (Perm buffs). Then Dragon Essence for Brilliance.

Nationals Event?

No, S2 does not have the 4 Nationals event.

Building Unlocks

Iron Furnace and Workshop unlock at Castle Level 35.

Adventure Freezing

You need your Personal Furnace at 30°C. The guild furnace does not count.

7th Lord Gear

Unlocks on Day 78 and requires the other runes to be Mythic.

Snow Melting

You can only melt tiles connected to ground. No Flickerkit drops.

Season 1: World Tree

Water Resource • The Spring • Sandstorms

Core Mechanics

  • Water: Essential resource. You cannot move on the map without it.
  • The Spring: Generates Water. Upgrade priority #1. Aim for Lvl 35.
  • Sandstorms: Map hazards that impact march speed and battles.

Top Priorities

  • S1 Research: Bonuses are PERMANENT. Max this tree out!
  • Adventure Rush: Use water to unlock gates ASAP. Ignore bosses early.
  • Dune Devourer: World boss. Rank Top 100 for massive Branch currency.

Pro Tip: Pet Rush Event

Save all your Pet Food for the "Pet Rush" event. It provides massive point multipliers and is the best way to jumpstart your pet collection in Season 1.

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